/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*      http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using ResultPoint = com.google.zxing.ResultPoint;
namespace com.google.zxing.qrcode.detector
{
	
	/// <summary> <p>Encapsulates a finder pattern, which are the three square patterns found in
	/// the corners of QR Codes. It also encapsulates a count of similar finder patterns,
	/// as a convenience to the finder's bookkeeping.</p>
	/// 
	/// </summary>
	/// <author>  Sean Owen
	/// </author>
	/// <author>www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source 
	/// </author>
	public sealed class FinderPattern:ResultPoint
	{
		public float EstimatedModuleSize
		{
			get
			{
				return estimatedModuleSize;
			}
			
		}
		internal int Count
		{
			get
			{
				return count;
			}
			
		}
		
		//UPGRADE_NOTE: Final was removed from the declaration of 'estimatedModuleSize '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
		private float estimatedModuleSize;
		private int count;
		
		internal FinderPattern(float posX, float posY, float estimatedModuleSize):base(posX, posY)
		{
			this.estimatedModuleSize = estimatedModuleSize;
			this.count = 1;
		}
		
		internal void  incrementCount()
		{
			this.count++;
		}
		
		/// <summary> <p>Determines if this finder pattern "about equals" a finder pattern at the stated
		/// position and size -- meaning, it is at nearly the same center with nearly the same size.</p>
		/// </summary>
		internal bool aboutEquals(float moduleSize, float i, float j)
		{
			if (System.Math.Abs(i - Y) <= moduleSize && System.Math.Abs(j - X) <= moduleSize)
			{
				float moduleSizeDiff = System.Math.Abs(moduleSize - estimatedModuleSize);
				return moduleSizeDiff <= 1.0f || moduleSizeDiff / estimatedModuleSize <= 1.0f;
			}
			return false;
		}
	}
}